Tag Archives: indiedev

Jetboard Joust Devlog #1 – Overall Art Style

Looking back at my (frankly rather awful) ZX Spectrum title ‘Skateboard Joust‘ reminded me that there was always something pretty decent in the core gameplay concept of using your flying skateboard as a weapon when mid-jump.

As I need something else to work on whilst development on ‘Attack of Giant Jumping Man‘ slows down (hopefully temporarily) I thought about revisiting ‘Skateboard Joust‘ – almost as a penance for my sins in bringing such a dreadful game into the world into the first place! Maybe I can make a half-decent sequel and bring my gaming karma into alignment somehow?

I think I could get this mechanic to work as a simple two-button ‘endless scroller’ which might be nice for mobile and possibly even PC so I’ve been working on some visuals for the game with a view to making a prototype at least.

I’ve been going for a retro look in keeping with the game’s heritage, but rather than going for a full-on Spectrum emulation I’ve decided to keep to simple, restricted Gameboy-ish colour palette which I may change as the game progresses. The result is somewhere between Gameboy and Spectrum.

Game art is not my strongest suit and always takes me ages. I’d much rather be working with @PVBroadz but it this instance I need something I can crank out on my own. Pretty pleased with the result so far though – feel free to tell me what you think.

Dev Time: 2.5 days.

next


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Have I Got Any Better At Pixel Art In The Last 30 yrs?


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Test Animation For The Main Character


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Retro Revenge – Click For A Closer Look
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Enter The Junkyard

Yeah, it’s been quiet around here lately. Ooh look – there’s some tumbleweed.

Funny old game this #indiedev business. The bottom’s (finally) falling out of the mobile Java market and, let’s face it, it’s practically impossible to make any worthwhile cash from the AppStore or Google Play due to the woeful lack of curation and avalanche of sub-prime content therein. It’s all about the marketing these days. Fine if you have the budget or are a marketeer. I’m not – I just want to make cool games.

So myself and @PVBroadz have changed tack a little and have formed Joystick Junkyard. We’re not ditching mobile but are developing quirky, high-quality ‘future retro’ titles with a focus on more traditional gaming platforms such as PCs and consoles as much as phones and tablets. We’ve just completed a playable alpha-demo of our first title – ‘Attack Of Giant Jumping Man‘.

Check out the Joystick Junkyard blog here – or follow us on Twitter here.


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Tomorrow’s Retro Games Today