How To Use Google Maps In Xamarin.Forms

Recently I’ve been putting together an app development proposal for a potential client. It’s the sort of app that I think would suit Xamarin.Forms very well, only it has a large mapping component for which the client wants to use Google Maps on both Android and iOS.

At the time of writing the ‘built in’ Xamarin.Forms Map view has limited functionality and defaults to using Apple Maps on iOS. This makes it unsuitable for this project which meant I had to find and (roughly) test out an alternative before I could put a proposal together with any degree of confidence.

I managed to get it working in the end, but not without hitting all sorts of snags which I’ll document here in the hope it might make the process easier for someone else. Most of this information is scattered about the web but it’s difficult to find it all in one place.

1. Find A Suitable Library
Fortunately there’s a third-party open source Google Maps API in development for Xamarin forms which you can access here. Xamarin.Forms.GoogleMaps seems to be pretty full-featured so, rather than trying to reinvent the wheel, this is what I decided to use. Thanks very much to GitHub user amay077 for making this available.

2. Get It To Compile
Once downloaded from GitHub the next step is to get the Xamarin.Forms.GoogleMaps sample project to compile. This was pretty straightforward apart from a few error messages – you may run into the following on iOS:

This version of Xamarin.iOS requires the iOS 10.2 SDK (shipped with Xcode 8.2) when the managed linker is disabled. Either upgrade Xcode, or enable the managed linker. (MT0091) (XFGoogleMapSample.iOS)

To get round this either upgrade Xcode (groan) or do what I did and go to Project Options->Build->iOS Build and set linker behaviour to ‘Link Framework SDKs only’ which should fix it (you may have to clean and rebuild).

On Android you may get something like the following:

Could not find android.jar for API Level 23. This means the Android SDK platform for API Level 23 is not installed. Either install it in the Android SDK Manager (Tools > Open Android SDK Manager…), or change your Xamarin.Android project to target an API version that is installed.

A rare helpful error message this – to fix either do as the message says and go to Tools->SDK Manager and install the appropriate level SDK or go to Project Options->Build->General and select an SDK that you do have installed (I set it to Android 5.0 and it worked fine).

3. Install Google Maps On A GenyMotion Device
OK – I’m going to assume that a) you want to use an emulator for development and b) you are using GenyMotion as it’s by far the fastest. If you try and run the Xamarin.Forms.GoogleMaps sample project as is you will probably see a grey square where the map should be with ‘Xamarin.Forms.GoogleMaps’ in black text. This is because Google Play Services (which includes Google Maps) is not installed on GenyMotion by default. To do this I followed the instructions here (scroll down the page to where it says ‘Setup Google Play Services’). I was using an Android 5.0 GenyMotion device and did not need to do the first step (ARM Translation Installer).

Once you have flashed your virtual device you will get all sorts of irritating popup messages saying ‘Google Play Services Has Stopped’ and the like but if you just soldier on through this and update google play services and google maps via Google Play you should be OK. If you can get the standard Google Maps app running on the device you are sorted.

4. Create An Android API Key
So, assuming you have Google Maps running OK on your GenyMotion emulator, if you now try and run the Xamarin.Forms.GoogleMaps sample project you will just get what looks like a blank map (or a ‘barren featureless desert’ for Black Adder fans). This is because you haven’t supplied a valid API key – if you look through the Application Output of the app in Xamarin Studio you will see something like the following:

Authorization failure. Please see for how to correctly set up the map.
In the Google Developer Console (
Ensure that the “Google Maps Android API v2” is enabled.
Ensure that the following Android Key exists:
API Key: your_google_maps_android_api_v2_api_key
Android Application (;): FF:4B:77:38:AB:3A:F3:A8:42:CC:03:27:74:AA:CB:5F:66:A1:5F:D0;net.amay077.xfgooglemapsample

Copy the long hex string (SHA-1 certificate) and package name from this error message as this will save you faffing around with keystore commands later.

Now go to your Google Developer Console. On your Dashboard click ‘Enable API’ and select the Google Maps Android SDK. Now go to ‘Credentials’, click on ‘Create Credentials’ and select ‘API Key’ followed by ‘Restrict Key’.

You should now get a list of restriction options. Select ‘Android apps’ and enter the package name and SHA-1 certificate from the error message I told you to note down earlier. The API key can now be saved.

Note that you will have to enable access for both the ‘Debug’ and ‘Release’ versions of your app as they are signed differently and therefore have a different SHA-1 certificate. Simply run the app in both configurations and grab the application output as above to get the appropriate SHA-1 key for each.

Whilst you’re at it you may want to create an iOS API key (see step 5). It takes a few minutes for these to take effect so, once done, I suggest you go and make yourself a well-earned cup of coffee.

Now you need to embed your API key in your app. The way I suggest doing this is consistent with all the documentation on the matter – go to your AndroidManifest file and enter the following inside the tag:

<meta-data android:name=”” android:value=”YOUR_API_KEY” />
<meta-data android:name=”” android:value=”@integer/google_play_services_version” />

Replace ‘YOUR_API_KEY’ with your actual API key of course. Now your manifest file should look something like this:

<manifest xmlns:android=”; android:versionCode=”1″ android:versionName=”1.0″ package=”net.amay077.xfgooglemapsample”>
<uses-sdk android:minSdkVersion=”15″ />
<uses-permission android:name=”android.permission.ACCESS_FINE_LOCATION” />
<uses-permission android:name=”android.permission.ACCESS_LOCATION_EXTRA_COMMANDS” />
<uses-permission android:name=”android.permission.ACCESS_COARSE_LOCATION” />
<uses-permission android:name=”android.permission.ACCESS_CHECKIN_PROPERTIES” />
<uses-permission android:name=”android.permission.ACCESS_WIFI_STATE” />
<uses-permission android:name=”android.permission.ACCESS_NETWORK_STATE” />
<uses-permission android:name=”android.permission.ACCESS_MOCK_LOCATION” />
<uses-permission android:name=”android.permission.INTERNET” />
<application android:label=”OpenHouse”>
<meta-data android:name=”” android:value=”AIzaSyDJ7qxHOOh_4A1PodKyU0MlkhFIsyZsNJ7″ />
<meta-data android:name=”” android:value=”@integer/google_play_services_version” />

Just one more step – in the Xamarin.Forms.GoogleMaps sample project the API key isn’t entered in this way so you will need to delete the ‘dummy’ API key that been placed there. Do do this simply open MyApp.cs and remove the following line:


Hopefully if you now rebuild and run the Android project, and you’ve waited long enough for your API key to activate, you should now be able to see Google Maps correctly displayed in the GenyMotion emulator. Well done – it’s not the simplest process in the world!

5. Create An iOs API Key
This is pretty much the same process as creating your Android API key. Go to your Google Developer Console. On your Dashboard click ‘Enable API’ and this time select the Google Maps iOS SDK. Again go to ‘Credentials’, click on ‘Create Credentials’ and select ‘API Key’ followed by ‘Restrict Key’. This time choose iOS app restriction and enter the bundle identifier from your Info.plist file. For the Xamarin.Forms.GoogleMaps sample project it’s ‘net.amay077.xfgooglemapsample’.

To embed the API key into your iOS application open AppDelegate.cs and pass the API key as a string in the call to Xamarin.FormsGoogleMaps.Init(). This should be all you need to get the app running on iOS.

6. Embed The Xamarin.Forms.GoogleMaps API In Your Own Projects
Assuming you’ve managed to run the sample project successfully it should be fairly simple to get the API working in your own Xamarin.Forms projects. Xamarin.Forms.GoogleMaps is in NuGet so, in a new Xamarin.Forms solution, right-clicking on the ‘packages’ folder and selecting ‘Add Package’ will allow you to add references to the Xamarin.Forms.GoogleMaps packages. Remember to add them to every project in your solution. You may need to enable ‘show pre-release packages’ in the NuGet browser in order to download versions that are consistent with the sample projects.

If you run into strange issues, such as XAML errors when setting properties on a Xamarin.Forms.GoogleMaps.Map view or ‘Could Not Resolve Type’ and ‘BadImageFormatException’ errors when trying to position the map then you most likely have an incompatible version of the various packages somewhere. Check that all your package references (both to Xamarin.Forms and Xamarin.Forms.GoogleMaps) are consistent in all of your projects and ideally the same as the sample project.

I hope this article saves you some of the pain and grief I endured whilst trying to get all the stuff to work. If it does I always appreciate more followers on Twitter here!

FAIL – Google Maps Not Installed On GenyMotion Emulator

FAIL – No Valid Google Maps API Key

SUCCESS – Xamarin.Forms.GoogleMaps Working on GenyMotion Emulator

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